When should a player run dungeons in Last Epoch? This question is central to optimizing progression in the game, as dungeons are one of the core endgame activities offering valuable rewards, unique mechanics, and opportunities to skip parts of the campaign. Understanding the appropriate timing to undertake dungeon runs can maximize both efficiency and player experience Last Epoch Gold

Firstly, players should consider running dungeons once their characters reach a sufficient level and power level to handle heightened difficulty. Last Epoch dungeons are significantly more challenging than campaign zones of the same level, featuring unique bosses and mechanics that require well-crafted gear and a solid understanding of one's build. Typically, running dungeons becomes viable around level 60, where players have access to more advanced skills and equipment. Attempting dungeons too early without proper preparation can lead to frequent deaths and loss of progress, as dying in a dungeon forces you out and costs the dungeon key.

Secondly, dungeons should be used as a targeted farming activity once players have acquired or farmed dungeon keys. Each dungeon in Last Epoch—Lightless Arbor, Soulfire Bastion, and Temporal Sanctum—requires a specific key to enter, which can be obtained from Monolith of Fate drops, random enemy drops, or sometimes as rewards from the Arena of Champions. Farming keys efficiently allows players to repeatedly run dungeons to farm loot, crafting materials, and experience. Using the Monolith of Fate is especially recommended for consistent key acquisition as it yields better rewards and experience during the key farming process.

Thirdly, players should run dungeons when they aim to bypass or skip certain challenging parts of the campaign. Each dungeon has entrances and exits that allow players to shorten travel or progression through the campaign by jumping between different campaign zones. However, this should only be done when the player's gear and build can comfortably sustain dungeon difficulties, given that these areas are tougher than normal campaign zones. Running dungeons to skip campaign progression is a strategic choice best reserved for players who want to accelerate endgame access or avoid difficult sections in the story.

Fourthly, dungeon runs are ideal when players are ready to engage with unique boss mechanics and enjoy the challenge and variety they bring. For example, Soulfire Bastion demands dodging area attacks and managing summoned enemies, while Temporal Sanctum incorporates temporal shifts that affect positioning and strategy. Learning and mastering these mechanics not only improves player skill but also rewards players with dungeon-specific loot systems like the Soul Gambler or Eternity Cache, which provide powerful and unique items.

Fifthly, players may choose to run dungeons to acquire specific legendary crafting materials or to complete quests that require dungeon completions. Some progression or crafting objectives in Last Epoch necessitate completing certain dungeons, making these runs essential at particular milestones in a character's journey. Therefore, running dungeons at the right time aligns with both character growth and fulfilling in-game goals.

Finally, it is important to emphasize that dungeon runs should be approached with preparation and strategy. Players must ensure they have enough keys, a build capable of handling the dungeon's mechanics, and an understanding of boss fights to minimize deaths and maximize rewards buy Last Epoch Gold. Because dying in a dungeon causes loss of progress and expulsion, careful planning around healing, resistances, mobility, and damage output is essential before running dungeons consistently.